Augmented Reality – The State of Play
Rafał Legiędź works as a software engineer for Solidbrain. Being in the industry since 2007 he develops his passion for the software at every possible moment. He believes that being pragmatic in our field is very helpful and proves that by switching technologies he uses whenever there is a need or an opportunity to learn new concepts. Started with .NET back-end solutions, he quickly became a web guy and then he got his head around different kind of mobile technologies and VR/AR. Also a Microsoft MVP in Windows Development. As his passion evolved, he got obsessed with knowledge sharing and community activities. That resulted in co-founding a conference and a series of other actions like giving talks or conducting workshops.
Augmented Reality is far more than a Pokémon Go thing now. The hype is real, and many big players (Google, Microsoft, Apple, Facebook, you name it) are pushing AR to become ubiquitous. Hence the abundance of different approaches to AR, a significant need for content creators and creative ways of tackling problems using new techniques. Is mobile AR superior to HMDs? What’s AR Cloud and why it’s important? What are real-world cases solved with AR? Is this all still sci-fi or should you start caring? This session presents the current state of AR, showcases its real capabilities, and demonstrates that we are on the verge of a revolution in how humans interact with digital content.